Gazebo Rendering

API Reference

9.0.0~pre2
BaseInertiaVisual.hh
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1/*
2 * Copyright (C) 2021 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_BASE_BASEINERTIAVISUAL_HH_
18#define GZ_RENDERING_BASE_BASEINERTIAVISUAL_HH_
19
20#include "gz/common/Console.hh"
21
25#include "gz/rendering/Scene.hh"
26
27namespace gz
28{
29 namespace rendering
30 {
31 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
32 //
34 template <class T>
36 public virtual InertiaVisual,
37 public virtual T
38 {
40 protected: BaseInertiaVisual();
41
43 public: virtual ~BaseInertiaVisual();
44
45 // Documentation inherited.
46 protected: virtual void Init() override;
47
48 // Documentation inherited.
49 protected: virtual void PreRender() override;
50
51 // Documentation inherited.
52 public: virtual void SetInertial(
53 const gz::math::Inertiald &_inertial) override;
54
55 // Documentation inherited.
56 public: virtual void Load(const gz::math::Pose3d &,
57 const gz::math::Vector3d &) override;
58
59 // Documentation inherited
60 public: virtual VisualPtr BoxVisual() const override;
61 };
62
64 template <class T>
68
70 template <class T>
74
76 template <class T>
78 {
79 T::PreRender();
80 }
81
83 template <class T>
85 {
86 T::Init();
87 }
88
90 template <class T>
92 const gz::math::Inertiald &_inertial)
93 {
94 auto xyz = _inertial.Pose().Pos();
95 auto q = _inertial.Pose().Rot();
96
97 // Use gz::math::MassMatrix3 to compute
98 // equivalent box size and rotation
99 auto m = _inertial.MassMatrix();
100 gz::math::Vector3d boxScale;
102 if (!m.EquivalentBox(boxScale, boxRot))
103 {
104 // Invalid inertia, load with default scale
105 gzlog << "The link is static or has unrealistic "
106 << "inertia, so the equivalent inertia box will not be shown.\n";
107 }
108 else
109 {
110 // Apply additional rotation by boxRot
111 this->Load(gz::math::Pose3d(xyz, q * boxRot), boxScale);
112 }
113 }
114
116 template <class T>
118 const gz::math::Vector3d &)
119 {
120 // no op
121 }
122
124 template <class T>
126 {
127 return nullptr;
128 }
129 }
130 }
131}
132#endif