Gazebo Rendering

API Reference

9.0.0
Ogre2Conversions.hh
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1/*
2 * Copyright (C) 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_OGRE2_OGRE2CONVERSIONS_HH_
18#define GZ_RENDERING_OGRE2_OGRE2CONVERSIONS_HH_
19
20#include <gz/math/Color.hh>
21#include <gz/math/Matrix4.hh>
22#include <gz/math/Quaternion.hh>
23#include <gz/math/Vector3.hh>
24
25#include "gz/rendering/config.hh"
27#include "gz/rendering/ogre2/Export.hh"
28
29#ifdef _MSC_VER
30 #pragma warning(push, 0)
31#endif
32
33#include <OgreColourValue.h>
34#include <OgreVector3.h>
35#include <OgrePixelFormatGpu.h>
36
37#ifdef _MSC_VER
38 #pragma warning(pop)
39#endif
40
41namespace gz
42{
43 namespace rendering
44 {
45 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
46 //
49
53 class GZ_RENDERING_OGRE2_VISIBLE Ogre2Conversions
54 {
58 public: static Ogre::ColourValue Convert(
59 const math::Color &_color);
60
64 public: static math::Color Convert(
65 const Ogre::ColourValue &_color);
66
70 public: static Ogre::Vector3 Convert(const math::Vector3d &_vector);
71
75 public: static math::Vector3d Convert(const Ogre::Vector3 &_vector);
76
80 public: static Ogre::Quaternion Convert(const math::Quaterniond &_quat);
81
85 public: static math::Quaterniond Convert(const Ogre::Quaternion &_quat);
86
90 public: static Ogre::Radian Convert(const math::Angle &_angle);
91
95 public: static math::Angle Convert(const Ogre::Radian &_angle);
96
100 public: static math::Matrix4d Convert(const Ogre::Matrix4 &_m);
101
105 public: static Ogre::Matrix4 Convert(const math::Matrix4d &_m);
106
110 public: static Ogre::PixelFormatGpu Convert(PixelFormat _format);
111
113 private: static const Ogre::PixelFormatGpu ogrePixelFormats[PF_COUNT];
114 };
116 }
117 }
118}
119#endif