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9.0.0
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src
gz-rendering
ogre2
include
gz
rendering
ogre2
Ogre2Conversions.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_OGRE2_OGRE2CONVERSIONS_HH_
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#define GZ_RENDERING_OGRE2_OGRE2CONVERSIONS_HH_
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#include <
gz/math/Color.hh
>
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#include <
gz/math/Matrix4.hh
>
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#include <
gz/math/Quaternion.hh
>
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#include <
gz/math/Vector3.hh
>
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#include "gz/rendering/config.hh"
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#include "
gz/rendering/PixelFormat.hh
"
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#include "gz/rendering/ogre2/Export.hh"
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#ifdef _MSC_VER
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#pragma warning(push, 0)
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#endif
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#include <OgreColourValue.h>
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#include <OgreVector3.h>
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#include <OgrePixelFormatGpu.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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class
GZ_RENDERING_OGRE2_VISIBLE
Ogre2Conversions
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{
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public
:
static
Ogre::ColourValue
Convert
(
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const
math::Color
&_color);
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public
:
static
math::Color
Convert
(
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const
Ogre::ColourValue &_color);
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public
:
static
Ogre::Vector3
Convert
(
const
math::Vector3d
&_vector);
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public
:
static
math::Vector3d
Convert
(
const
Ogre::Vector3 &_vector);
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public
:
static
Ogre::Quaternion
Convert
(
const
math::Quaterniond
&_quat);
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public
:
static
math::Quaterniond
Convert
(
const
Ogre::Quaternion &_quat);
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public
:
static
Ogre::Radian
Convert
(
const
math::Angle
&_angle);
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public
:
static
math::Angle
Convert
(
const
Ogre::Radian &_angle);
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public
:
static
math::Matrix4d
Convert
(
const
Ogre::Matrix4 &_m);
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public
:
static
Ogre::Matrix4
Convert
(
const
math::Matrix4d
&_m);
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public
:
static
Ogre::PixelFormatGpu
Convert
(
PixelFormat
_format);
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private
:
static
const
Ogre::PixelFormatGpu ogrePixelFormats[
PF_COUNT
];
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};
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}
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}
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}
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#endif