gz::AddChild(NodePtr _child)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::AddChild(NodePtr _child) override | BaseNode< Ogre2Object > | virtual |
gz::AddRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::AddRenderPass(const RenderPassPtr &_pass) override | BaseCamera< T > | virtual |
gz::AntiAliasing() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::AntiAliasing() const override | BaseCamera< T > | virtual |
antiAliasing | BaseCamera< T > | protected |
aspect | BaseCamera< T > | protected |
gz::AspectRatio() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::AspectRatio() const override | BaseCamera< T > | virtual |
AttachChild(NodePtr _child) override | Ogre2Node | protectedvirtual |
BaseBoundingBoxCamera() | BaseBoundingBoxCamera< Ogre2Sensor > | protected |
BaseCamera() | BaseCamera< T > | protected |
BaseNode() | BaseNode< Ogre2Object > | protected |
BaseObject() | BaseObject | protected |
BaseSensor() | BaseSensor< Ogre2Node > | protected |
BoundingBoxData() const override | Ogre2BoundingBoxCamera | virtual |
boundingBoxes | BaseBoundingBoxCamera< Ogre2Sensor > | protected |
BoundingBoxes3D() | Ogre2BoundingBoxCamera | |
gz::Capture(Image &_image)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::Capture(Image &_image) override | BaseCamera< T > | virtual |
gz::ChildById(unsigned int _id) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::ChildById(unsigned int _id) const override | BaseNode< Ogre2Object > | virtual |
gz::ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::ChildByIndex(unsigned int _index) const override | BaseNode< Ogre2Object > | virtual |
gz::ChildByName(const std::string &_name) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::ChildByName(const std::string &_name) const override | BaseNode< Ogre2Object > | virtual |
gz::ChildCount() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::ChildCount() const override | BaseNode< Ogre2Object > | virtual |
children | Ogre2Node | protected |
Children() const override | Ogre2Node | protectedvirtual |
ConnectNewBoundingBoxes(std::function< void(const std::vector< BoundingBox > &)>) override | Ogre2BoundingBoxCamera | virtual |
gz::ConnectNewImageFrame(NewFrameListener _listener)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::ConnectNewImageFrame(Camera::NewFrameListener _listener) override | BaseCamera< T > | virtual |
ConvertToScreenCoord(Ogre::Vector3 &_minVertex, Ogre::Vector3 &_maxVertex) const | Ogre2BoundingBoxCamera | |
gz::Copy(Image &_image) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::Copy(Image &_image) const override | BaseCamera< T > | virtual |
CreateBoundingBoxTexture() | Ogre2BoundingBoxCamera | |
gz::CreateImage() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::CreateImage() const override | BaseCamera< T > | virtual |
CreateImageBuffer() const | BaseCamera< T > | protectedvirtual |
CreateRenderTexture() | Ogre2BoundingBoxCamera | |
gz::CreateRenderWindow()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::CreateRenderWindow() override | BaseCamera< T > | virtual |
Destroy() override | Ogre2BoundingBoxCamera | virtual |
DetachChild(NodePtr _child) override | Ogre2Node | protectedvirtual |
DrawBoundingBox(unsigned char *_data, const math::Color &_color, const BoundingBox &_box) const override | Ogre2BoundingBoxCamera | virtual |
DrawLine(unsigned char *_data, const math::Vector2i &_point1, const math::Vector2i &_point2, const math::Color &_color) const | Ogre2BoundingBoxCamera | |
farClip | BaseCamera< T > | protected |
gz::FarClipPlane() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FarClipPlane() const override | BaseCamera< T > | virtual |
followNode | BaseCamera< T > | protected |
gz::FollowOffset() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FollowOffset() const override | BaseCamera< T > | virtual |
followOffset | BaseCamera< T > | protected |
gz::FollowPGain() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FollowPGain() const override | BaseCamera< T > | virtual |
followPGain | BaseCamera< T > | protected |
gz::FollowTarget() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::FollowTarget() const override | BaseCamera< T > | virtual |
followWorldFrame | BaseCamera< T > | protected |
FullBoundingBoxes() | Ogre2BoundingBoxCamera | |
gz::HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::HasChild(ConstNodePtr _child) const override | BaseNode< Ogre2Object > | virtual |
gz::HasChildId(unsigned int _id) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::HasChildId(unsigned int _id) const override | BaseNode< Ogre2Object > | virtual |
gz::HasChildName(const std::string &_name) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::HasChildName(const std::string &_name) const override | BaseNode< Ogre2Object > | virtual |
gz::HasParent() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::HasParent() const override | Ogre2Node | virtual |
gz::HasUserData(const std::string &_key) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::HasUserData(const std::string &_key) const override | BaseNode< Ogre2Object > | virtual |
gz::HFOV() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::HFOV() const override | BaseCamera< T > | virtual |
hfov | BaseCamera< T > | protected |
id | BaseObject | protected |
gz::Id() const =0 | Object | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::Id() const override | BaseObject | virtual |
imageBuffer | BaseCamera< T > | protected |
gz::ImageFormat() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageFormat() const override | BaseCamera< T > | virtual |
gz::ImageHeight() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageHeight() const override | BaseCamera< T > | virtual |
gz::ImageMemorySize() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageMemorySize() const override | BaseCamera< T > | virtual |
gz::ImageWidth() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ImageWidth() const override | BaseCamera< T > | virtual |
gz::InheritScale() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::InheritScale() const override | Ogre2Node | virtual |
Init() override | Ogre2BoundingBoxCamera | virtual |
initialLocalPose | BaseNode< Ogre2Object > | protected |
gz::InitialLocalPose() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::InitialLocalPose() const override | BaseNode< Ogre2Object > | virtual |
initialLocalPoseSet | BaseNode< Ogre2Object > | protected |
gz::Load() override | BaseCamera< T > | protectedvirtual |
gz::rendering::Ogre2Sensor::Load() override | Ogre2Node | protectedvirtual |
gz::LocalPose() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::LocalPose() const override | BaseNode< Ogre2Object > | virtual |
gz::LocalPosition() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::LocalPosition() const override | BaseNode< Ogre2Object > | virtual |
gz::LocalRotation() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::LocalRotation() const override | BaseNode< Ogre2Object > | virtual |
gz::LocalScale() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::LocalScale() const override | Ogre2Node | virtual |
MarkVisibleBoxes() | Ogre2BoundingBoxCamera | |
MeshMinimalBox(const Ogre::MeshPtr _mesh, const Ogre::Matrix4 &_viewMatrix, const Ogre::Matrix4 &_projMatrix, Ogre::Vector3 &_minVertex, Ogre::Vector3 &_maxVertex, const Ogre::Vector3 &_position, const Ogre::Quaternion &_orientation, const Ogre::Vector3 &_scale) | Ogre2BoundingBoxCamera | |
name | BaseObject | protected |
gz::Name() const =0 | Object | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::Name() const override | BaseObject | virtual |
nearClip | BaseCamera< T > | protected |
gz::NearClipPlane() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::NearClipPlane() const override | BaseCamera< T > | virtual |
newFrameEvent | BaseCamera< T > | protected |
NewFrameListener typedef | Camera | |
Node() const | Ogre2Node | virtual |
Ogre2BoundingBoxCamera() | Ogre2BoundingBoxCamera | protected |
Ogre2Node() | Ogre2Node | protected |
Ogre2Object() | Ogre2Object | protected |
Ogre2Sensor() | Ogre2Sensor | protected |
ogreNode | Ogre2Node | protected |
gz::Origin() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::Origin() const override | BaseNode< Ogre2Object > | virtual |
origin | BaseNode< Ogre2Object > | protected |
parent | Ogre2Node | protected |
gz::Parent() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::Parent() const override | Ogre2Node | virtual |
PostRender() override | Ogre2BoundingBoxCamera | virtual |
gz::PrepareForExternalSampling()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::PrepareForExternalSampling() override | BaseCamera< T > | virtual |
PreRender() override | Ogre2BoundingBoxCamera | virtual |
PreRenderChildren() | BaseNode< Ogre2Object > | protectedvirtual |
gz::Project(const math::Vector3d &_pt) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::Project(const math::Vector3d &_pt) const override | BaseCamera< T > | virtual |
ProjectionMatrix() const override | Ogre2BoundingBoxCamera | virtual |
projectionMatrix | BaseCamera< T > | protected |
gz::ProjectionType() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ProjectionType() const override | BaseCamera< T > | virtual |
projectionType | BaseCamera< T > | protected |
RawLocalPose() const override | Ogre2Node | protectedvirtual |
RawLocalPosition() const | Ogre2Node | protectedvirtual |
RawLocalRotation() const | Ogre2Node | protectedvirtual |
gz::RemoveAllRenderPasses()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::RemoveAllRenderPasses() override | BaseCamera< T > | virtual |
gz::RemoveChild(NodePtr _child)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::RemoveChild(NodePtr _child) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::RemoveChildById(unsigned int _id) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::RemoveChildByIndex(unsigned int _index) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::RemoveChildByName(const std::string &_name) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildren()=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::RemoveChildren() override | BaseNode< Ogre2Object > | virtual |
gz::RemoveParent()=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::RemoveParent() override | BaseNode< Ogre2Object > | virtual |
gz::RemoveRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::RemoveRenderPass(const RenderPassPtr &_pass) override | BaseCamera< T > | virtual |
Render() override | Ogre2BoundingBoxCamera | virtual |
gz::RenderPassByIndex(unsigned int _index) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderPassByIndex(unsigned int _index) const override | BaseCamera< T > | virtual |
gz::RenderPassCount() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderPassCount() const override | BaseCamera< T > | virtual |
RenderTarget() const override | Ogre2BoundingBoxCamera | protectedvirtual |
gz::RenderTextureGLId() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderTextureGLId() const override | BaseCamera< T > | virtual |
gz::RenderTextureMetalId(void *_textureIdPtr) const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::RenderTextureMetalId(void *_textureIdPtr) const override | BaseCamera< T > | virtual |
Reset() | BaseCamera< T > | protectedvirtual |
gz::SaveFrame(const std::string &_name)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SaveFrame(const std::string &_name) override | BaseCamera< T > | virtual |
gz::Scale(double _scale)=0 | Node | pure virtual |
gz::Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::Scale(double _scale) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::Scale(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::Scale(const math::Vector3d &_scale) override | BaseNode< Ogre2Object > | virtual |
gz::Scene() const =0 | Object | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::Scene() const override | Ogre2Object | virtual |
scene | Ogre2Object | protected |
gz::SetAntiAliasing(const unsigned int _aa)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetAntiAliasing(const unsigned int _aa) override | BaseCamera< T > | virtual |
gz::SetAspectRatio(const double _ratio)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetAspectRatio(const double _ratio) override | BaseCamera< T > | virtual |
SetBoundingBoxType(BoundingBoxType _type) override | Ogre2BoundingBoxCamera | virtual |
gz::SetFarClipPlane(const double _far)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFarClipPlane(const double _far) override | BaseCamera< T > | virtual |
gz::SetFollowOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFollowOffset(const math::Vector3d &_offset) override | BaseCamera< T > | virtual |
gz::SetFollowPGain(const double _pGain)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFollowPGain(const double _pGain) override | BaseCamera< T > | virtual |
gz::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetFollowTarget(const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) override | BaseCamera< T > | virtual |
gz::SetHFOV(const math::Angle &_hfov)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetHFOV(const math::Angle &_hfov) override | BaseCamera< T > | virtual |
gz::SetImageFormat(PixelFormat _format, bool _reinterpretable=false)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetImageFormat(PixelFormat _format, bool _reinterpretable=false) override | BaseCamera< T > | virtual |
gz::SetImageHeight(unsigned int _height)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetImageHeight(const unsigned int _height) override | BaseCamera< T > | virtual |
gz::SetImageWidth(unsigned int _width)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetImageWidth(const unsigned int _width) override | BaseCamera< T > | virtual |
gz::SetInheritScale(bool _inherit)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetInheritScale(bool _inherit) override | Ogre2Node | virtual |
gz::SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetLocalPose(const math::Pose3d &_pose) override | BaseNode< Ogre2Object > | virtual |
gz::SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetLocalPosition(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalPosition(const math::Vector3d &_position) override | BaseNode< Ogre2Object > | virtual |
gz::SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
gz::SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetLocalRotation(double _r, double _p, double _y) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalRotation(double _w, double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalRotation(const math::Quaterniond &_rotation) override | BaseNode< Ogre2Object > | virtual |
gz::SetLocalScale(double _scale)=0 | Node | pure virtual |
gz::SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetLocalScale(double _scale) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalScale(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalScale(const math::Vector3d &_scale) override | BaseNode< Ogre2Object > | virtual |
SetLocalScaleImpl(const math::Vector3d &_scale) override | Ogre2Node | protectedvirtual |
gz::SetMaterial(const MaterialPtr &_material)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetMaterial(const MaterialPtr &_material) override | BaseCamera< T > | virtual |
gz::SetNearClipPlane(const double _near)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetNearClipPlane(const double _near) override | BaseCamera< T > | virtual |
gz::SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetOrigin(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetOrigin(const math::Vector3d &_origin) override | BaseNode< Ogre2Object > | virtual |
SetParent(Ogre2NodePtr _parent) | Ogre2Node | protectedvirtual |
SetProjectionMatrix(const math::Matrix4d &_matrix) override | Ogre2BoundingBoxCamera | virtual |
gz::SetProjectionType(CameraProjectionType _type)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetProjectionType(CameraProjectionType _type) override | BaseCamera< T > | virtual |
SetRawLocalPose(const math::Pose3d &_Pose3d) override | Ogre2Node | protectedvirtual |
SetRawLocalPosition(const math::Vector3d &_position) | Ogre2Node | protectedvirtual |
SetRawLocalRotation(const math::Quaterniond &_rotation) | Ogre2Node | protectedvirtual |
gz::SetShadowsDirty()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetShadowsDirty() override | BaseCamera< T > | virtual |
gz::SetTrackOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetTrackOffset(const math::Vector3d &_offset) override | BaseCamera< T > | virtual |
gz::SetTrackPGain(const double _pGain)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetTrackPGain(const double _pGain) override | BaseCamera< T > | virtual |
gz::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) override | BaseCamera< T > | virtual |
gz::SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetUserData(const std::string &_key, Variant _value) override | BaseNode< Ogre2Object > | virtual |
gz::SetVisibilityMask(uint32_t _mask)=0 | Sensor | pure virtual |
gz::rendering::Ogre2Sensor::SetVisibilityMask(uint32_t _mask) override | BaseSensor< Ogre2Node > | virtual |
gz::SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetWorldPose(const math::Pose3d &_pose) override | BaseNode< Ogre2Object > | virtual |
gz::SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetWorldPosition(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldPosition(const math::Vector3d &_position) override | BaseNode< Ogre2Object > | virtual |
gz::SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
gz::SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetWorldRotation(double _r, double _p, double _y) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldRotation(double _w, double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldRotation(const math::Quaterniond &_rotation) override | BaseNode< Ogre2Object > | virtual |
gz::SetWorldScale(double _scale)=0 | Node | pure virtual |
gz::SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::SetWorldScale(double _scale) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldScale(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldScale(const math::Vector3d &_scale) override | BaseNode< Ogre2Object > | virtual |
trackNode | BaseCamera< T > | protected |
trackOffset | BaseCamera< T > | protected |
gz::TrackOffset() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::TrackOffset() const override | BaseCamera< T > | virtual |
trackPGain | BaseCamera< T > | protected |
gz::TrackPGain() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::TrackPGain() const override | BaseCamera< T > | virtual |
gz::TrackTarget() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::TrackTarget() const override | BaseCamera< T > | virtual |
trackWorldFrame | BaseCamera< T > | protected |
type | BaseBoundingBoxCamera< Ogre2Sensor > | protected |
Type() const override | Ogre2BoundingBoxCamera | virtual |
gz::Update()=0 | Camera | pure virtual |
gz::rendering::BaseCamera::Update() override | BaseCamera< T > | virtual |
gz::UserData(const std::string &_key) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::UserData(const std::string &_key) const override | BaseNode< Ogre2Object > | virtual |
userData | BaseNode< Ogre2Object > | protected |
gz::ViewMatrix() const =0 | Camera | pure virtual |
gz::rendering::BaseCamera::ViewMatrix() const override | BaseCamera< T > | virtual |
visibilityMask | BaseSensor< Ogre2Node > | protected |
gz::VisibilityMask() const =0 | Sensor | pure virtual |
gz::rendering::Ogre2Sensor::VisibilityMask() const override | BaseSensor< Ogre2Node > | virtual |
VisibleBoundingBoxes() | Ogre2BoundingBoxCamera | |
gz::VisualAt(const gz::math::Vector2i &_mousePos)=0 | Camera | pure virtual |
gz::rendering::BaseCamera::VisualAt(const gz::math::Vector2i &_mousePos) override | BaseCamera< T > | virtual |
gz::WorldPose() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::WorldPose() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldPosition() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::WorldPosition() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldRotation() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::WorldRotation() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldScale() const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::WorldScale() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
gz::rendering::Ogre2Sensor::gz::rendering::Ogre2Node::WorldToLocal(const math::Pose3d &_pose) const override | BaseNode< Ogre2Object > | virtual |
~BaseBoundingBoxCamera() | BaseBoundingBoxCamera< Ogre2Sensor > | virtual |
~BaseCamera() | BaseCamera< T > | virtual |
~BaseNode() | BaseNode< Ogre2Object > | virtual |
~BaseObject() | BaseObject | virtual |
~BaseSensor() | BaseSensor< Ogre2Node > | virtual |
~BoundingBoxCamera() | BoundingBoxCamera | virtual |
~Camera() | Camera | virtual |
~Node() | Node | virtual |
~Object() | Object | virtual |
~Ogre2BoundingBoxCamera() | Ogre2BoundingBoxCamera | virtual |
~Ogre2Node() | Ogre2Node | virtual |
~Ogre2Object() | Ogre2Object | virtual |
~Ogre2Sensor() | Ogre2Sensor | virtual |
~Sensor() | Sensor | virtual |