gz/sim/components/Inertial.hh File Reference
#include <gz/msgs/inertial.pb.h>
#include <gz/math/Inertial.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Conversions.hh>
Go to the source code of this file.
Namespaces | |
ignition | |
This library is part of the Ignition Robotics project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
ignition::gazebo::serializers | |
A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
using | Inertial = Component< math::Inertiald, class InertialTag, serializers::InertialSerializer > |
This component holds an entity's inertial. More... | |
using | InertialSerializer = serializers::ComponentToMsgSerializer< math::Inertiald, msgs::Inertial > |