Gazebo Sim

API Reference

9.0.0
Link.hh
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1/*
2 * Copyright (C) 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_SIM_LINK_HH_
18#define GZ_SIM_LINK_HH_
19
20#include <memory>
21#include <optional>
22#include <string>
23#include <vector>
24
25#include <gz/math/Inertial.hh>
26#include <gz/math/Matrix3.hh>
27#include <gz/math/Matrix6.hh>
28#include <gz/math/Pose3.hh>
29#include <gz/math/Quaternion.hh>
30#include <gz/math/Vector3.hh>
31
32#include <gz/sim/config.hh>
34#include <gz/sim/Export.hh>
35#include <gz/sim/Model.hh>
36#include <gz/sim/Types.hh>
37
38namespace gz
39{
40 namespace sim
41 {
42 // Inline bracket to help doxygen filtering.
43 inline namespace GZ_SIM_VERSION_NAMESPACE {
44 // Forward declarations.
45 class GZ_SIM_HIDDEN LinkPrivate;
46 //
66 class GZ_SIM_VISIBLE Link
67 {
70 public: explicit Link(sim::Entity _entity = kNullEntity);
71
74 public: Link(const Link &_link);
75
78 public: Link(Link &&_link) noexcept;
79
83 public: Link &operator=(Link &&_link) noexcept;
84
88 public: Link &operator=(const Link &_link);
89
91 public: ~Link();
92
95 public: sim::Entity Entity() const;
96
99 public: void ResetEntity(sim::Entity _newEntity);
100
105 public: bool Valid(const EntityComponentManager &_ecm) const;
106
111 public: std::optional<std::string> Name(
112 const EntityComponentManager &_ecm) const;
113
118 public: std::optional<Model> ParentModel(
119 const EntityComponentManager &_ecm) const;
120
124 public: bool IsCanonical(const EntityComponentManager &_ecm) const;
125
129 public: bool WindMode(const EntityComponentManager &_ecm) const;
130
137 const std::string &_name) const;
138
145 const std::string &_name) const;
146
151 const EntityComponentManager &_ecm) const;
152
157 const EntityComponentManager &_ecm) const;
158
163 public: uint64_t CollisionCount(const EntityComponentManager &_ecm) const;
164
169 public: uint64_t VisualCount(const EntityComponentManager &_ecm) const;
170
175 public: std::optional<math::Pose3d> WorldPose(
176 const EntityComponentManager &_ecm) const;
177
182 public: std::optional<math::Inertiald> WorldInertial(
183 const EntityComponentManager &_ecm) const;
184
190 public: std::optional<math::Pose3d> WorldInertialPose(
191 const EntityComponentManager &_ecm) const;
192
201 public: std::optional<math::Vector3d> WorldLinearVelocity(
202 const EntityComponentManager &_ecm) const;
203
212 public: std::optional<math::Vector3d> WorldLinearVelocity(
213 const EntityComponentManager &_ecm,
214 const math::Vector3d &_offset) const;
215
221 public: std::optional<math::Vector3d> WorldAngularVelocity(
222 const EntityComponentManager &_ecm) const;
223
231 bool _enable = true) const;
232
238 const math::Vector3d &_vel) const;
239
240
246 const math::Vector3d &_vel) const;
247
253 public: std::optional<math::Vector3d> WorldAngularAcceleration(
254 const EntityComponentManager &_ecm) const;
255
261 public: std::optional<math::Vector3d> WorldLinearAcceleration(
262 const EntityComponentManager &_ecm) const;
263
271 bool _enable = true) const;
272
278 public: std::optional<math::Matrix3d> WorldInertiaMatrix(
279 const EntityComponentManager &_ecm) const;
280
286 public: std::optional<math::Matrix6d> WorldFluidAddedMassMatrix(
287 const EntityComponentManager &_ecm) const;
288
296 public: std::optional<double> WorldKineticEnergy(
297 const EntityComponentManager &_ecm) const;
298
304 const math::Vector3d &_force) const;
305
313 const math::Vector3d &_force,
314 const math::Vector3d &_position) const;
315
323 const math::Vector3d &_force,
324 const math::Vector3d &_torque) const;
325
335 const math::Vector3d &_force,
336 const math::Vector3d &_torque,
337 const math::Vector3d &_offset) const;
338
340 private: std::unique_ptr<LinkPrivate> dataPtr;
341 };
342 }
343 }
344}
345#endif