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9.0.0
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src
gz-sim
src
systems
scene_broadcaster
SceneBroadcaster.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_SIM_SCENEBROADCASTER_SYSTEM_HH_
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#define GZ_SIM_SCENEBROADCASTER_SYSTEM_HH_
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#include <memory>
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#include <vector>
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#include <gz/sim/config.hh>
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#include <
gz/sim/System.hh
>
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namespace
gz
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{
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namespace
sim
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{
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// Inline bracket to help doxygen filtering.
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inline
namespace
GZ_SIM_VERSION_NAMESPACE {
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namespace
systems
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{
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class
SceneBroadcasterPrivate;
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class
SceneBroadcaster
final:
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public
System
,
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public
ISystemConfigure
,
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public
ISystemPostUpdate
,
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public
ISystemReset
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{
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public
:
SceneBroadcaster
();
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public
:
~SceneBroadcaster
() final = default;
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public:
void
Configure(const
Entity
&_entity,
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const
std
::shared_ptr<const sdf::Element> &_sdf,
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EntityComponentManager
&_ecm,
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EventManager
&_eventMgr) final;
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// Documentation inherited
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public:
void
PostUpdate(const
UpdateInfo
&_info,
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const
EntityComponentManager
&_ecm) final;
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// Documentation inherited
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public:
void
Reset(const
UpdateInfo
&_info,
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EntityComponentManager
&_ecm) final;
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private:
std
::unique_ptr<SceneBroadcasterPrivate> dataPtr;
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};
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}
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}
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}
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}
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#endif