Gazebo Sim

API Reference

9.5.0
Util.hh
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1/*
2 * Copyright (C) 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_SIM_UTIL_HH_
18#define GZ_SIM_UTIL_HH_
19
20#include <gz/msgs/entity.pb.h>
21
22#include <memory>
23#include <string>
24#include <string_view>
25#include <unordered_set>
26#include <vector>
27
28#include <gz/common/Mesh.hh>
30#include <gz/math/Pose3.hh>
31#include <sdf/Mesh.hh>
32
34#include "gz/sim/config.hh"
35#include "gz/sim/Entity.hh"
37#include "gz/sim/Export.hh"
38#include "gz/sim/Types.hh"
39
40
41namespace gz
42{
43 namespace sim
44 {
45 // Inline bracket to help doxygen filtering.
46 inline namespace GZ_SIM_VERSION_NAMESPACE {
47 //
52 math::Pose3d GZ_SIM_VISIBLE worldPose(const Entity &_entity,
53 const EntityComponentManager &_ecm);
54
59 math::Vector3d GZ_SIM_VISIBLE relativeVel(const Entity &_entity,
60 const EntityComponentManager &_ecm);
61
68 std::string GZ_SIM_VISIBLE scopedName(const Entity &_entity,
69 const EntityComponentManager &_ecm, const std::string &_delim = "/",
70 bool _includePrefix = true);
71
96 const std::string &_scopedName, const EntityComponentManager &_ecm,
97 Entity _relativeTo = kNullEntity,
98 const std::string &_delim = "::");
99
120 ComponentTypeId GZ_SIM_VISIBLE entityTypeId(const Entity &_entity,
121 const EntityComponentManager &_ecm);
122
140 std::string_view GZ_SIM_VISIBLE entityTypeStrView(const Entity &_entity,
141 const EntityComponentManager &_ecm);
142
162 const Entity &_entity,
163 const EntityComponentManager &_ecm);
164
169 Entity GZ_SIM_VISIBLE worldEntity(const Entity &_entity,
170 const EntityComponentManager &_ecm);
171
175 Entity GZ_SIM_VISIBLE worldEntity(
176 const EntityComponentManager &_ecm);
177
184 const std::string &_name, const std::string &_delim);
185
191 const std::string &_name);
192
198 const std::string &_filename);
199
208 std::string GZ_SIM_VISIBLE asFullPath(const std::string &_uri,
209 const std::string &_filePath);
210
214
219 void GZ_SIM_VISIBLE addResourcePaths(
220 const std::vector<std::string> &_paths = {});
221
228 const Entity &_entity,
229 const EntityComponentManager &_ecm);
230
243 std::string GZ_SIM_VISIBLE validTopic(
244 const std::vector<std::string> &_topics);
245
262 const Entity &_entity,
263 const EntityComponentManager &_ecm,
264 bool _excludeWorld = true);
265
282 const std::string &_sdfFilename,
283 const std::string &_fuelResourceCache = "");
284
295 template <class ComponentType>
297 Entity _entity,
298 bool _enable = true,
299 const ComponentType &_comp = ComponentType())
300 {
301 bool changed{false};
302
303 auto exists = _ecm.Component<ComponentType>(_entity);
304 if (_enable && !exists)
305 {
306 _ecm.CreateComponent(_entity, _comp);
307 changed = true;
308 }
309 else if (!_enable && exists)
310 {
311 _ecm.RemoveComponent<ComponentType>(_entity);
312 changed = true;
313 }
314 return changed;
315 }
316
334 Entity GZ_SIM_VISIBLE entityFromMsg(
335 const EntityComponentManager &_ecm, const msgs::Entity &_msg);
336
343 std::optional<math::Vector3d> GZ_SIM_VISIBLE sphericalCoordinates(
344 Entity _entity, const EntityComponentManager &_ecm);
345
351 std::optional<math::Vector3d> GZ_SIM_VISIBLE getGridFieldCoordinates(
352 const EntityComponentManager &_ecm,
353 const math::Vector3d& _worldPosition,
355
359 GZ_SIM_VISIBLE const common::Mesh *loadMesh(const sdf::Mesh &_meshSdf);
360
365 GZ_SIM_VISIBLE const common::Mesh *optimizeMesh(const sdf::Mesh &_meshSdf,
366 const common::Mesh &_mesh);
367
373 const math::AxisAlignedBox & _aabb,
374 const math::Pose3d & _pose);
375
379 GZ_SIM_VISIBLE std::optional<math::AxisAlignedBox> meshAxisAlignedBox(
380 const sdf::Mesh &_sdfMesh);
381
384 GZ_SIM_VISIBLE const std::string &staticPluginPrefixStr();
385
389 GZ_SIM_VISIBLE bool isStaticPlugin(const std::string &_filename);
390
392 const std::string kResourcePathEnv{"GZ_SIM_RESOURCE_PATH"};
393
396 const std::string kSdfPathEnv{"SDF_PATH"};
397
399 const std::string kServerConfigPathEnv{"GZ_SIM_SERVER_CONFIG_PATH"};
400
403 const std::string kRenderPluginPathEnv{"GZ_SIM_RENDER_ENGINE_PATH"};
404
407 }
408 }
409}
410#endif