Ogre2Sensor Class Reference
Ogre2.x implementation of the sensor classs. More...
#include <Ogre2Sensor.hh>
Public Member Functions | |
| virtual | ~Ogre2Sensor () |
| Destructor. | |
Public Member Functions inherited from BaseSensor< Ogre2Node > | |
| virtual | ~BaseSensor () |
| virtual void | SetVisibilityMask (uint32_t _mask) override |
| Set visibility mask. | |
| virtual uint32_t | VisibilityMask () const override |
| Get visibility mask. | |
Public Member Functions inherited from Sensor | |
| virtual | ~Sensor () |
| Sensor. | |
Public Member Functions inherited from Node | |
| virtual | ~Node () |
| Destructor. | |
Public Member Functions inherited from Object | |
| virtual | ~Object () |
| Destructor. | |
| virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
| virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering. | |
| virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object. | |
Public Member Functions inherited from Ogre2Node | |
| virtual | ~Ogre2Node () |
| Destructor. | |
| virtual void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
| virtual bool | HasParent () const override |
| Determine if this Node is attached to another Node. | |
| virtual bool | InheritScale () const override |
| Determine if this node inherits scale from this parent. | |
| virtual math::Vector3d | LocalScale () const override |
| Get the local scale. | |
| virtual Ogre::SceneNode * | Node () const |
| Get a pointer to the underlying scene node. | |
| virtual NodePtr | Parent () const override |
| Get the parent Node. | |
| virtual void | SetInheritScale (bool _inherit) override |
| Specify if this node inherits scale from its parent. | |
Public Member Functions inherited from BaseNode< Ogre2Object > | |
| virtual | ~BaseNode () |
| virtual void | AddChild (NodePtr _child) override |
| Add the given node to this node. If the given node is already a child, no work will be done. | |
| virtual NodePtr | ChildById (unsigned int _id) const override |
| Get node with given ID. If no child exists with given ID, NULL will be returned. | |
| virtual NodePtr | ChildByIndex (unsigned int _index) const override |
| Get node at given index. If no child exists at given index, NULL will be returned. | |
| virtual NodePtr | ChildByName (const std::string &_name) const override |
| Get node with given name. If no child exists with given name, NULL will be returned. | |
| virtual unsigned int | ChildCount () const override |
| Get number of child nodes. | |
| virtual bool | HasChild (ConstNodePtr _child) const override |
| Determine if given node is an attached child. | |
| virtual bool | HasChildId (unsigned int _id) const override |
| Determine if node with given ID is an attached child. | |
| virtual bool | HasChildName (const std::string &_name) const override |
| Determine if node with given name is an attached child. | |
| virtual bool | HasUserData (const std::string &_key) const override |
| Check if node has custom data. | |
| virtual math::Pose3d | InitialLocalPose () const override |
| Get the initial local pose. | |
| virtual math::Pose3d | LocalPose () const override |
| Get the local pose. | |
| virtual math::Vector3d | LocalPosition () const override |
| Get the local position. | |
| virtual math::Quaterniond | LocalRotation () const override |
| Get the local rotation. | |
| virtual math::Vector3d | Origin () const override |
| Get position of origin. | |
| virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
| virtual NodePtr | RemoveChild (NodePtr _child) override |
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. | |
| virtual NodePtr | RemoveChildById (unsigned int _id) override |
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. | |
| virtual NodePtr | RemoveChildByIndex (unsigned int _index) override |
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. | |
| virtual NodePtr | RemoveChildByName (const std::string &_name) override |
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. | |
| virtual void | RemoveChildren () override |
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them. | |
| virtual void | RemoveParent () override |
| Detach this Node from its parent. If this Node does not have a parent, no work will be done. | |
| virtual void | Scale (const math::Vector3d &_scale) override |
| Scale the current scale by the given scalars. | |
| virtual void | Scale (double _scale) override |
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. | |
| virtual void | Scale (double _x, double _y, double _z) override |
| Scale the current scale by the given scalars. | |
| virtual void | SetLocalPose (const math::Pose3d &_pose) override |
| Set the local pose. | |
| virtual void | SetLocalPosition (const math::Vector3d &_position) override |
| Set the local position. | |
| virtual void | SetLocalPosition (double _x, double _y, double _z) override |
| Set the local position. | |
| virtual void | SetLocalRotation (const math::Quaterniond &_rotation) override |
| Set the local rotation. | |
| virtual void | SetLocalRotation (double _r, double _p, double _y) override |
| Set the local rotation. | |
| virtual void | SetLocalRotation (double _w, double _x, double _y, double _z) override |
| Set the local rotation. | |
| virtual void | SetLocalScale (const math::Vector3d &_scale) override |
| Set the local scale. | |
| virtual void | SetLocalScale (double _scale) override |
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates. | |
| virtual void | SetLocalScale (double _x, double _y, double _z) override |
| Set the local scale. | |
| virtual void | SetOrigin (const math::Vector3d &_origin) override |
| Set position of origin. The position should be relative to the original origin of the geometry. | |
| virtual void | SetOrigin (double _x, double _y, double _z) override |
| Set position of origin. The position should be relative to the original origin of the geometry. | |
| virtual void | SetUserData (const std::string &_key, Variant _value) override |
| Store any custom data associated with this node. | |
| virtual void | SetWorldPose (const math::Pose3d &_pose) override |
| Set the world pose. | |
| virtual void | SetWorldPosition (const math::Vector3d &_position) override |
| Set the world position. | |
| virtual void | SetWorldPosition (double _x, double _y, double _z) override |
| Set the world position. | |
| virtual void | SetWorldRotation (const math::Quaterniond &_rotation) override |
| Set the world rotation. | |
| virtual void | SetWorldRotation (double _r, double _p, double _y) override |
| Set the world rotation. | |
| virtual void | SetWorldRotation (double _w, double _x, double _y, double _z) override |
| Set the world rotation. | |
| virtual void | SetWorldScale (const math::Vector3d &_scale) override |
| Set the world scale. | |
| virtual void | SetWorldScale (double _scale) override |
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates. | |
| virtual void | SetWorldScale (double _x, double _y, double _z) override |
| Set the world scale. | |
| virtual Variant | UserData (const std::string &_key) const override |
| Get custom data stored in this node. | |
| virtual math::Pose3d | WorldPose () const override |
| Get the world pose. | |
| virtual math::Vector3d | WorldPosition () const override |
| Get the world position. | |
| virtual math::Quaterniond | WorldRotation () const override |
| Get the world rotation. | |
| virtual math::Vector3d | WorldScale () const override |
| Get the world scale. | |
| virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const override |
| Convert given world pose to local pose. | |
Public Member Functions inherited from Ogre2Object | |
| virtual | ~Ogre2Object () |
| Destructor. | |
| virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
| virtual | ~BaseObject () |
| virtual unsigned int | Id () const override |
| virtual std::string | Name () const override |
| virtual void | PostRender () override |
Protected Member Functions | |
| Ogre2Sensor () | |
| Constructor. | |
Protected Member Functions inherited from BaseSensor< Ogre2Node > | |
| BaseSensor () | |
Protected Member Functions inherited from Ogre2Node | |
| Ogre2Node () | |
| Constructor. | |
| virtual bool | AttachChild (NodePtr _child) override |
| virtual NodeStorePtr | Children () const override |
| virtual bool | DetachChild (NodePtr _child) override |
| virtual void | Init () override |
| virtual void | Load () override |
| virtual math::Pose3d | RawLocalPose () const override |
| virtual math::Vector3d | RawLocalPosition () const |
| Get the raw local position of the node. | |
| virtual math::Quaterniond | RawLocalRotation () const |
| Get the raw local rotation of the node. | |
| virtual void | SetLocalScaleImpl (const math::Vector3d &_scale) override |
| Implementation of the SetLocalScale function. | |
| virtual void | SetParent (Ogre2NodePtr _parent) |
| Set the parent node. | |
| virtual void | SetRawLocalPose (const math::Pose3d &_Pose3d) override |
| virtual void | SetRawLocalPosition (const math::Vector3d &_position) |
| Set the raw local position of the node. | |
| virtual void | SetRawLocalRotation (const math::Quaterniond &_rotation) |
| Set the raw local rotation of the node. | |
Protected Member Functions inherited from BaseNode< Ogre2Object > | |
| BaseNode () | |
| virtual void | PreRenderChildren () |
Protected Member Functions inherited from Ogre2Object | |
| Ogre2Object () | |
| Constructor. | |
Protected Member Functions inherited from BaseObject | |
| BaseObject () | |
Additional Inherited Members | |
Protected Attributes inherited from BaseSensor< Ogre2Node > | |
| uint32_t | visibilityMask |
| Camera's visibility mask. | |
Protected Attributes inherited from Ogre2Node | |
| Ogre2NodeStorePtr | children |
| A list of child nodes. | |
| Ogre::SceneNode * | ogreNode = nullptr |
| The underlying ogre scene node. | |
| Ogre2NodePtr | parent |
| Pointer to the parent ogre node. | |
Protected Attributes inherited from BaseNode< Ogre2Object > | |
| gz::math::Pose3d | initialLocalPose |
| Initial local pose for this node. | |
| bool | initialLocalPoseSet |
| Flag to indicate whether initial local pose is set for this node. | |
| math::Vector3d | origin |
| std::map< std::string, Variant > | userData |
| A map of custom key value data. | |
Protected Attributes inherited from Ogre2Object | |
| Ogre2ScenePtr | scene |
| Pointer to the ogre scene. | |
Protected Attributes inherited from BaseObject | |
| unsigned int | id |
| std::string | name |
Detailed Description
Ogre2.x implementation of the sensor classs.
Constructor & Destructor Documentation
◆ Ogre2Sensor()
|
protected |
Constructor.
◆ ~Ogre2Sensor()
|
virtual |
Destructor.
The documentation for this class was generated from the following file:
Public Member Functions inherited from