Ogre2.x implementation of the render texture class. More...
#include <Ogre2RenderTarget.hh>
Public Member Functions | |
virtual | ~Ogre2RenderTexture () |
Destructor. More... | |
virtual void | Destroy () override |
Destroy the render target. More... | |
virtual unsigned int | GLId () const override |
Returns the OpenGL texture Id. A valid Id is returned only. More... | |
virtual void | PostRender () override |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual Ogre::TextureGpu * | RenderTarget () const override |
Get a pointer to the ogre render target containing the results of the render. More... | |
Public Member Functions inherited from BaseRenderTexture< Ogre2RenderTarget > | |
BaseRenderTexture () | |
virtual | ~BaseRenderTexture () |
virtual unsigned int | GLId () const override |
Returns the OpenGL texture Id. A valid Id is returned only. More... | |
Public Member Functions inherited from RenderTexture | |
virtual | ~RenderTexture () |
Deconstructor. More... | |
Public Member Functions inherited from RenderTarget | |
virtual | ~RenderTarget () |
Destructor. More... | |
virtual PixelFormat | Format () const =0 |
Set the render target image format. More... | |
virtual unsigned int | Height () const =0 |
Get render target height in pixels. More... | |
virtual unsigned int | RenderPassCount () const =0 |
Get the number of render passes applied to the render target. More... | |
virtual unsigned int | Width () const =0 |
Get render target width in pixels. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2RenderTarget | |
virtual | ~Ogre2RenderTarget () |
Destructor. More... | |
virtual unsigned int | AntiAliasing () const |
Get the anti-aliasing level. More... | |
virtual math::Color | BackgroundColor () const override |
Get the background color of the render target. This should be the same as the scene background color. More... | |
virtual MaterialPtr | BackgroundMaterial () const |
Get the background material of this camera. More... | |
virtual Ogre::Camera * | Camera () const |
Get a pointer to the internal ogre camera. More... | |
virtual void | Copy (Image &_image) const override |
Copy the render target buffer data to an image. More... | |
unsigned int | GLIdImpl () const |
virtual bool | IsRenderWindow () const |
Returns true if this is a render window. More... | |
virtual void | Render () |
Main render call. More... | |
virtual void | SetAntiAliasing (unsigned int _aa) |
set the anti-aliasing level More... | |
virtual void | SetBackgroundColor (math::Color _color) |
Set the background color of the render target. More... | |
virtual void | SetBackgroundMaterial (MaterialPtr _material) |
Set the background material of this camera. More... | |
virtual void | SetCamera (Ogre::Camera *_camera) |
Set the ogre camera to use for this render target. More... | |
void | SetMaterial (MaterialPtr _material) |
Set a material to render on every object. This method is used for special cases like the render target of a depth camera. More... | |
void | SetShadowsNodeDefDirty () |
virtual void | SetVisibilityMask (uint32_t _mask) |
Set visibility mask for the viewport associated with this render target. More... | |
virtual uint32_t | VisibilityMask () const |
Get visibility mask for the viewport associated with this render target. More... | |
Public Member Functions inherited from BaseRenderTarget< Ogre2Object > | |
BaseRenderTarget () | |
virtual | ~BaseRenderTarget () |
virtual void | AddRenderPass (const RenderPassPtr &_pass) override |
Add a render pass to the render target. More... | |
virtual math::Color | BackgroundColor () const override |
Get the background color of the render target. This should be the same as the scene background color. More... | |
virtual PixelFormat | Format () const override |
Set the render target image format. More... | |
virtual unsigned int | Height () const override |
Get render target height in pixels. More... | |
virtual void | RemoveRenderPass (const RenderPassPtr &_pass) override |
Remove a render pass from the render target. More... | |
virtual RenderPassPtr | RenderPassByIndex (unsigned int _index) const override |
Get a render pass by index. More... | |
virtual unsigned int | RenderPassCount () const override |
Get the number of render passes applied to the render target. More... | |
virtual void | SetFormat (PixelFormat _format) override |
Set the render target image format. More... | |
virtual void | SetHeight (const unsigned int _height) override |
Set the render target height in pixels. More... | |
virtual void | SetWidth (const unsigned int _width) override |
Set the render target width in pixels. More... | |
virtual unsigned int | Width () const override |
Get render target width in pixels. More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
Protected Member Functions | |
Ogre2RenderTexture () | |
Constructor. More... | |
virtual void | BuildTarget () |
Build the render texture. More... | |
virtual void | DestroyTarget () |
Destroy the render texture. More... | |
virtual void | RebuildTarget () override |
Rebuild the render target. More... | |
Protected Member Functions inherited from Ogre2RenderTarget | |
Ogre2RenderTarget () | |
Constructor. More... | |
virtual void | BuildCompositor () |
Build the compositor. More... | |
void | BuildTargetImpl () |
Build the render texture. More... | |
virtual void | DestroyCompositor () |
Destroy the compositor. More... | |
void | DestroyTargetImpl () |
Destroy the render texture. More... | |
virtual void | RebuildCompositor () |
Rebuild the compositor. More... | |
virtual void | RebuildImpl () override |
Implementation of the Rebuild function. More... | |
void | RebuildMaterial () |
Re-initializes render target material to apply a material to everything in the scene. Does nothing if no material has been set. More... | |
Ogre::TextureGpu * | RenderTargetImpl () const |
Get a pointer to the ogre render target containing the results of the render (implemented separately to avoid breaking ABI of the pure virtual function) More... | |
uint8_t | TargetFSAA () const |
Returns the FSAA to use based on supported specs by HW and value specified in Ogre2RenderTarget::AntiAliasing. More... | |
virtual void | UpdateBackgroundColor () |
Update the background color. More... | |
virtual void | UpdateBackgroundMaterial () |
Update the background material. More... | |
virtual void | UpdateRenderPassChain () |
Update the render pass chain. More... | |
Protected Member Functions inherited from BaseRenderTarget< Ogre2Object > | |
virtual void | Rebuild () |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre2RenderTarget | |
static void | UpdateRenderPassChain (Ogre::CompositorWorkspace *_workspace, const std::string &_workspaceDefName, const std::string &_baseNode, const std::string &_finalNode, const std::vector< RenderPassPtr > &_renderPasses, bool _recreateNodes, Ogre::TextureGpu *(*_ogreTextures)[2], bool _isRenderWindow) |
Update the render pass chain. More... | |
Protected Attributes inherited from Ogre2RenderTarget | |
unsigned int | antiAliasing = 4 |
Anti-aliasing level. More... | |
MaterialPtr | backgroundMaterial |
Background material of the render target. More... | |
bool | backgroundMaterialDirty = false |
Flag to indicate if the render target background material has changed. More... | |
bool | colorDirty = true |
Flag to indicate if the render target color has changed. More... | |
MaterialPtr | material |
a material used by for the render target More... | |
Ogre2RenderTargetMaterialPtr | materialApplicator |
Helper class that applies the material to the render target. More... | |
Ogre::ColourValue | ogreBackgroundColor |
Stores the background color of the render target. More... | |
Ogre::Camera * | ogreCamera = nullptr |
Pointer to the internal ogre camera. More... | |
Ogre::CompositorWorkspace * | ogreCompositorWorkspace = nullptr |
Ogre's compositor workspace - the main interface to render into a render target or render texture. More... | |
std::string | ogreCompositorWorkspaceDefName |
Ogre's compositor workspace definition name. More... | |
uint32_t | visibilityMask = IGN_VISIBILITY_ALL |
visibility mask associated with this render target More... | |
Protected Attributes inherited from BaseRenderTarget< Ogre2Object > | |
PixelFormat | format |
unsigned int | height |
bool | renderPassDirty |
Flag to indicate if render pass need to be rebuilt. More... | |
std::vector< RenderPassPtr > | renderPasses |
A chain of render passes applied to the render target. More... | |
bool | targetDirty |
unsigned int | width |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2.x implementation of the render texture class.
Constructor & Destructor Documentation
◆ Ogre2RenderTexture()
|
protected |
Constructor.
◆ ~Ogre2RenderTexture()
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virtual |
Destructor.
Member Function Documentation
◆ BuildTarget()
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protectedvirtual |
Build the render texture.
◆ Destroy()
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overridevirtual |
Destroy the render target.
Implements Ogre2RenderTarget.
◆ DestroyTarget()
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protectedvirtual |
Destroy the render texture.
◆ GLId()
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overridevirtual |
Returns the OpenGL texture Id. A valid Id is returned only.
Implements RenderTexture.
◆ PostRender()
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overridevirtual |
Post process this object and any of its children after rendering.
Reimplemented from Ogre2RenderTarget.
◆ PreRender()
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overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Reimplemented from Ogre2RenderTarget.
◆ RebuildTarget()
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overrideprotectedvirtual |
Rebuild the render target.
Implements Ogre2RenderTarget.
◆ RenderTarget()
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overridevirtual |
Get a pointer to the ogre render target containing the results of the render.
Implements Ogre2RenderTarget.
The documentation for this class was generated from the following file: