gz::AddChild(NodePtr _child)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::AddChild(NodePtr _child) override | BaseNode< Ogre2Object > | virtual |
gz::AddGeometry(GeometryPtr _geometry)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::AddGeometry(GeometryPtr _geometry) override | BaseVisual< Ogre2Node > | virtual |
gz::AddVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::AddVisibilityFlags(uint32_t _flags) override | BaseVisual< Ogre2Node > | virtual |
AttachChild(NodePtr _child) override | Ogre2Node | protectedvirtual |
AttachGeometry(GeometryPtr _geometry) override | Ogre2Visual | protectedvirtual |
BaseInertiaVisual() | BaseInertiaVisual< Ogre2Visual > | protected |
BaseNode() | BaseNode< Ogre2Object > | protected |
BaseObject() | BaseObject | protected |
BaseVisual() | BaseVisual< Ogre2Node > | protected |
gz::BoundingBox() const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::BoundingBox() const override | Ogre2Visual | virtual |
BaseVisual< Ogre2Node >::BoundingBox() const override | BaseVisual< Ogre2Node > | virtual |
boundingBox | BaseVisual< Ogre2Node > | protected |
BoxVisual() const override | Ogre2InertiaVisual | virtual |
BaseInertiaVisual< Ogre2Visual >::BoxVisual() const override | BaseInertiaVisual< Ogre2Visual > | virtual |
gz::ChildById(unsigned int _id) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::ChildById(unsigned int _id) const override | BaseNode< Ogre2Object > | virtual |
gz::ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::ChildByIndex(unsigned int _index) const override | BaseNode< Ogre2Object > | virtual |
gz::ChildByName(const std::string &_name) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::ChildByName(const std::string &_name) const override | BaseNode< Ogre2Object > | virtual |
gz::ChildCount() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::ChildCount() const override | BaseNode< Ogre2Object > | virtual |
children | Ogre2Node | protected |
Children() const override | Ogre2Node | protectedvirtual |
BaseNode< Ogre2Object >::Children() const=0 | BaseNode< Ogre2Object > | protectedpure virtual |
gz::Clone(const std::string &_name, NodePtr _newParent) const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::Clone(const std::string &_name, NodePtr _newParent) const override | BaseVisual< Ogre2Node > | virtual |
Destroy() override | Ogre2InertiaVisual | protectedvirtual |
DetachChild(NodePtr _child) override | Ogre2Node | protectedvirtual |
DetachGeometry(GeometryPtr _geometry) override | Ogre2Visual | protectedvirtual |
geometries | Ogre2Visual | protected |
Geometries() const override | Ogre2Visual | protectedvirtual |
BaseVisual< Ogre2Node >::Geometries() const=0 | BaseVisual< Ogre2Node > | protectedpure virtual |
gz::GeometryByIndex(unsigned int _index) const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::GeometryByIndex(unsigned int _index) const override | BaseVisual< Ogre2Node > | virtual |
gz::GeometryCount() const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::GeometryCount() const override | BaseVisual< Ogre2Node > | virtual |
gz::HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::HasChild(ConstNodePtr _child) const override | BaseNode< Ogre2Object > | virtual |
gz::HasChildId(unsigned int _id) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::HasChildId(unsigned int _id) const override | BaseNode< Ogre2Object > | virtual |
gz::HasChildName(const std::string &_name) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::HasChildName(const std::string &_name) const override | BaseNode< Ogre2Object > | virtual |
gz::HasGeometry(ConstGeometryPtr _geometry) const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::HasGeometry(ConstGeometryPtr _geometry) const override | BaseVisual< Ogre2Node > | virtual |
gz::HasParent() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::HasParent() const override | Ogre2Node | virtual |
gz::HasUserData(const std::string &_key) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::HasUserData(const std::string &_key) const override | BaseNode< Ogre2Object > | virtual |
gz::Id() const =0 | Object | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::Id() const override | BaseObject | virtual |
id | BaseObject | protected |
gz::InheritScale() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::InheritScale() const override | Ogre2Node | virtual |
BaseNode< Ogre2Object >::InheritScale() const override=0 | BaseNode< Ogre2Object > | pure virtual |
Init() override | Ogre2InertiaVisual | virtual |
gz::InitialLocalPose() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::InitialLocalPose() const override | BaseNode< Ogre2Object > | virtual |
initialLocalPose | BaseNode< Ogre2Object > | protected |
initialLocalPoseSet | BaseNode< Ogre2Object > | protected |
Load(const gz::math::Pose3d &_pose, const gz::math::Vector3d &_scale) override | Ogre2InertiaVisual | virtual |
gz::rendering::Ogre2Visual::Load() override | Ogre2Node | protectedvirtual |
gz::LocalBoundingBox() const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::LocalBoundingBox() const override | Ogre2Visual | virtual |
BaseVisual< Ogre2Node >::LocalBoundingBox() const override | BaseVisual< Ogre2Node > | virtual |
gz::LocalPose() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::LocalPose() const override | BaseVisual< Ogre2Node > | virtual |
gz::LocalPosition() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::LocalPosition() const override | BaseNode< Ogre2Object > | virtual |
gz::LocalRotation() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::LocalRotation() const override | BaseNode< Ogre2Object > | virtual |
gz::LocalScale() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::LocalScale() const override | Ogre2Node | virtual |
BaseNode< Ogre2Object >::LocalScale() const override=0 | BaseNode< Ogre2Object > | pure virtual |
Material() const override | Ogre2InertiaVisual | virtual |
BaseInertiaVisual< Ogre2Visual >::Material() const override | BaseVisual< Ogre2Node > | virtual |
material | BaseVisual< Ogre2Node > | protected |
gz::Name() const =0 | Object | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::Name() const override | BaseObject | virtual |
name | BaseObject | protected |
Node() const | Ogre2Node | virtual |
Ogre2InertiaVisual() | Ogre2InertiaVisual | protected |
Ogre2Node() | Ogre2Node | protected |
Ogre2Object() | Ogre2Object | protected |
Ogre2Visual() | Ogre2Visual | protected |
ogreNode | Ogre2Node | protected |
origin | BaseNode< Ogre2Object > | protected |
gz::Origin() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::Origin() const override | BaseNode< Ogre2Object > | virtual |
gz::Parent() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::Parent() const override | Ogre2Node | virtual |
BaseNode< Ogre2Object >::Parent() const override=0 | BaseNode< Ogre2Object > | pure virtual |
parent | Ogre2Node | protected |
gz::PostRender()=0 | Object | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::PostRender() override | BaseObject | virtual |
PreRender() override | Ogre2InertiaVisual | virtual |
PreRenderChildren() override | BaseVisual< Ogre2Node > | protectedvirtual |
PreRenderGeometries() | BaseVisual< Ogre2Node > | protectedvirtual |
RawLocalPose() const override | Ogre2Node | protectedvirtual |
BaseNode< Ogre2Object >::RawLocalPose() const=0 | BaseNode< Ogre2Object > | protectedpure virtual |
RawLocalPosition() const | Ogre2Node | protectedvirtual |
RawLocalRotation() const | Ogre2Node | protectedvirtual |
gz::RemoveChild(NodePtr _child)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::RemoveChild(NodePtr _child) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::RemoveChildById(unsigned int _id) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::RemoveChildByIndex(unsigned int _index) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::RemoveChildByName(const std::string &_name) override | BaseNode< Ogre2Object > | virtual |
gz::RemoveChildren()=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::RemoveChildren() override | BaseNode< Ogre2Object > | virtual |
gz::RemoveGeometries()=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::RemoveGeometries() override | BaseVisual< Ogre2Node > | virtual |
gz::RemoveGeometry(GeometryPtr _geometry)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::RemoveGeometry(GeometryPtr _geometry) override | BaseVisual< Ogre2Node > | virtual |
gz::RemoveGeometryByIndex(unsigned int _index)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::RemoveGeometryByIndex(unsigned int _index) override | BaseVisual< Ogre2Node > | virtual |
gz::RemoveParent()=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::RemoveParent() override | BaseNode< Ogre2Object > | virtual |
gz::RemoveVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::RemoveVisibilityFlags(uint32_t _flags) override | BaseVisual< Ogre2Node > | virtual |
gz::Scale(double _scale)=0 | Node | pure virtual |
gz::Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::Scale(double _scale) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::Scale(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::Scale(const math::Vector3d &_scale) override | BaseNode< Ogre2Object > | virtual |
scene | Ogre2Object | protected |
gz::Scene() const =0 | Object | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::gz::rendering::Ogre2Object::Scene() const override | Ogre2Object | virtual |
gz::SetChildMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::SetChildMaterial(MaterialPtr _material, bool _unique=true) override | BaseVisual< Ogre2Node > | virtual |
gz::SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::SetGeometryMaterial(MaterialPtr _material, bool _unique=true) override | BaseVisual< Ogre2Node > | virtual |
SetInertial(const gz::math::Inertiald &_inertial) override | BaseInertiaVisual< Ogre2Visual > | virtual |
gz::SetInheritScale(bool _inherit)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetInheritScale(bool _inherit) override | Ogre2Node | virtual |
gz::SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::SetLocalPose(const math::Pose3d &_pose) override | BaseVisual< Ogre2Node > | virtual |
gz::SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetLocalPosition(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalPosition(const math::Vector3d &_position) override | BaseNode< Ogre2Object > | virtual |
gz::SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
gz::SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetLocalRotation(double _r, double _p, double _y) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalRotation(double _w, double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalRotation(const math::Quaterniond &_rotation) override | BaseNode< Ogre2Object > | virtual |
gz::SetLocalScale(double _scale)=0 | Node | pure virtual |
gz::SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetLocalScale(double _scale) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalScale(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetLocalScale(const math::Vector3d &_scale) override | BaseNode< Ogre2Object > | virtual |
SetLocalScaleImpl(const math::Vector3d &_scale) override | Ogre2Node | protectedvirtual |
SetMaterial(MaterialPtr _material, bool _unique) override | Ogre2InertiaVisual | virtual |
BaseInertiaVisual< Ogre2Visual >::SetMaterial(const std::string &_name, bool _unique=true)=0 | Visual | pure virtual |
BaseInertiaVisual< Ogre2Visual >::SetMaterial(const std::string &_name, bool _unique=true) override | BaseVisual< Ogre2Node > | virtual |
SetMaterialImpl(Ogre2MaterialPtr _material) | Ogre2InertiaVisual | protectedvirtual |
gz::SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetOrigin(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetOrigin(const math::Vector3d &_origin) override | BaseNode< Ogre2Object > | virtual |
SetParent(Ogre2NodePtr _parent) | Ogre2Node | protectedvirtual |
SetRawLocalPose(const math::Pose3d &_Pose3d) override | Ogre2Node | protectedvirtual |
SetRawLocalPosition(const math::Vector3d &_position) | Ogre2Node | protectedvirtual |
SetRawLocalRotation(const math::Quaterniond &_rotation) | Ogre2Node | protectedvirtual |
gz::SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetUserData(const std::string &_key, Variant _value) override | BaseNode< Ogre2Object > | virtual |
gz::SetVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::SetVisibilityFlags(uint32_t _flags) override | Ogre2Visual | virtual |
gz::SetVisible(bool _visible)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::SetVisible(bool _visible) override | Ogre2Visual | virtual |
gz::SetWireframe(bool _show)=0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::SetWireframe(bool _show) override | Ogre2Visual | virtual |
gz::SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetWorldPose(const math::Pose3d &_pose) override | BaseNode< Ogre2Object > | virtual |
gz::SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetWorldPosition(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldPosition(const math::Vector3d &_position) override | BaseNode< Ogre2Object > | virtual |
gz::SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
gz::SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetWorldRotation(double _r, double _p, double _y) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldRotation(double _w, double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldRotation(const math::Quaterniond &_rotation) override | BaseNode< Ogre2Object > | virtual |
gz::SetWorldScale(double _scale)=0 | Node | pure virtual |
gz::SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
gz::SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::SetWorldScale(double _scale) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldScale(double _x, double _y, double _z) override | BaseNode< Ogre2Object > | virtual |
gz::rendering::Ogre2Node::SetWorldScale(const math::Vector3d &_scale) override | BaseNode< Ogre2Object > | virtual |
gz::UserData(const std::string &_key) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::UserData(const std::string &_key) const override | BaseNode< Ogre2Object > | virtual |
userData | BaseNode< Ogre2Object > | protected |
visibilityFlags | BaseVisual< Ogre2Node > | protected |
gz::VisibilityFlags() const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::VisibilityFlags() const override | BaseVisual< Ogre2Node > | virtual |
gz::Wireframe() const =0 | Visual | pure virtual |
gz::rendering::Ogre2Visual::Wireframe() const override | Ogre2Visual | virtual |
BaseVisual< Ogre2Node >::Wireframe() const override | BaseVisual< Ogre2Node > | virtual |
wireframe | BaseVisual< Ogre2Node > | protected |
gz::WorldPose() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::WorldPose() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldPosition() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::WorldPosition() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldRotation() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::WorldRotation() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldScale() const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::WorldScale() const override | BaseNode< Ogre2Object > | virtual |
gz::WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
gz::rendering::Ogre2Visual::gz::rendering::Ogre2Node::WorldToLocal(const math::Pose3d &_pose) const override | BaseNode< Ogre2Object > | virtual |
~BaseInertiaVisual() | BaseInertiaVisual< Ogre2Visual > | virtual |
~BaseNode() | BaseNode< Ogre2Object > | virtual |
~BaseObject() | BaseObject | virtual |
~BaseVisual() | BaseVisual< Ogre2Node > | virtual |
~InertiaVisual() | InertiaVisual | virtual |
~Node() | Node | virtual |
~Object() | Object | virtual |
~Ogre2InertiaVisual() | Ogre2InertiaVisual | virtual |
~Ogre2Node() | Ogre2Node | virtual |
~Ogre2Object() | Ogre2Object | virtual |
~Ogre2Visual() | Ogre2Visual | virtual |
~Visual() | Visual | virtual |