Gazebo Rendering

API Reference

9.0.0~pre2
BaseMesh.hh
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1/*
2 * Copyright (C) 2015 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_BASE_BASEMESH_HH_
18#define GZ_RENDERING_BASE_BASEMESH_HH_
19
20#include <map>
21#include <string>
22#include <unordered_map>
23#include "gz/rendering/Mesh.hh"
27
28namespace gz
29{
30 namespace rendering
31 {
32 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
33 //
35 template <class T>
36 class BaseMesh :
37 public virtual Mesh,
38 public virtual T
39 {
40 protected: BaseMesh();
41
42 public: virtual ~BaseMesh();
43
44 // Documentation inherited.
45 public: virtual bool HasSkeleton() const override;
46
47 // Documentation inherited.
49 SkeletonLocalTransforms() const override;
50
51 // Documentation inherited.
52 public: virtual void SetSkeletonLocalTransforms(
54 override;
55
56 // Documentation inherited.
58 const override;
59
60 // Documentation inherited.
61 public: virtual void SetSkeletonWeights(
63 override;
64
65 // Documentation inherited.
66 public: virtual void SetSkeletonAnimationEnabled(const std::string &_name,
67 bool _enabled, bool _loop = true, float _weight = 1.0) override;
68
69 // Documentation inherited.
70 public: virtual bool SkeletonAnimationEnabled(const std::string &_name)
71 const override;
72
73 // Documentation inherited.
74 public: virtual void UpdateSkeletonAnimation(
75 std::chrono::steady_clock::duration _time) override;
76
77 public: virtual unsigned int SubMeshCount() const override;
78
79 public: virtual bool HasSubMesh(ConstSubMeshPtr _subMesh) const override;
80
81 public: virtual bool HasSubMeshName(const std::string &_name) const
82 override;
83
84 public: virtual SubMeshPtr SubMeshByName(
85 const std::string &_name) const override;
86
87 public: virtual SubMeshPtr SubMeshByIndex(unsigned int _index) const
88 override;
89
90 // Documentation inherited.
91 public: virtual MaterialPtr Material() const override;
92
93 // Documentation inherited.
94 public: virtual void SetMaterial(const std::string &_name,
95 bool _unique = true) override;
96
97 // Documentation inherited.
98 public: virtual void SetMaterial(MaterialPtr _material,
99 bool _unique = true) override;
100
101 public: virtual void PreRender() override;
102
103 // Documentation inherited.
104 public: virtual GeometryPtr Clone() const override;
105
106 // Documentation inherited.
107 public: void SetDescriptor(const MeshDescriptor &_desc) override;
108
109 // Documentation inherited.
110 public: const MeshDescriptor &Descriptor() const override;
111
112 // Documentation inherited
113 public: virtual void Destroy() override;
114
115 protected: virtual SubMeshStorePtr SubMeshes() const = 0;
116
119 protected: bool ownsMaterial = false;
120
123
126 };
127
129 template <class T>
131 public virtual SubMesh,
132 public virtual T
133 {
134 protected: BaseSubMesh();
135
136 public: virtual ~BaseSubMesh();
137
138 // Documentation inherited
139 public: virtual MaterialPtr Material() const override;
140
141 // Documentation inherited
142 public: virtual void SetMaterial(const std::string &_name,
143 bool _unique = true) override;
144
145 // Documentation inherited
146 public: virtual void SetMaterial(MaterialPtr _material,
147 bool _unique = true) override;
148
151 public: virtual void SetMaterialImpl(MaterialPtr _material) = 0;
152
153 public: virtual void PreRender() override;
154
155 // Documentation inherited
156 public: virtual void Destroy() override;
157
160 protected: bool ownsMaterial = false;
161
164 };
165
167 // BaseMesh
169 template <class T>
173
175 template <class T>
179
181 template <class T>
183 {
184 return false;
185 }
186
188 template <class T>
191 {
193 return tmpMap;
194 }
195
197 template <class T>
202
204 template <class T>
210
212 template <class T>
215 {
216 gzerr << "SetSkeletonWeights not supported for render engine: "
217 << this->Scene()->Engine()->Name() << std::endl;
218 }
219
221 template <class T>
223 bool, float)
224 {
225 }
226
228 template <class T>
230 {
231 return false;
232 }
233
235 template <class T>
237 std::chrono::steady_clock::duration)
238 {
239 }
240
242 template <class T>
243 unsigned int BaseMesh<T>::SubMeshCount() const
244 {
245 return this->SubMeshes()->Size();
246 }
247
249 template <class T>
251 {
252 return this->SubMeshes()->Contains(_subMesh);
253 }
254
256 template <class T>
258 {
259 return this->SubMeshes()->ContainsName(_name);
260 }
261
263 template <class T>
265 {
266 return this->SubMeshes()->GetByName(_name);
267 }
268
270 template <class T>
271 SubMeshPtr BaseMesh<T>::SubMeshByIndex(unsigned int _index) const
272 {
273 return this->SubMeshes()->GetByIndex(_index);
274 }
275
277 template <class T>
279 {
280 unsigned int count = this->SubMeshCount();
281 return (count > 0) ? this->SubMeshByIndex(0)->Material() :
282 MaterialPtr();
283 }
284
286 template <class T>
287 void BaseMesh<T>::SetMaterial(const std::string &_name, bool _unique)
288 {
289 MaterialPtr mat = this->Scene()->Material(_name);
290 if (mat) this->SetMaterial(mat, _unique);
291 }
292
294 template <class T>
295 void BaseMesh<T>::SetMaterial(MaterialPtr _material, bool _unique)
296 {
297 // todo(anyone) take ownership of reference _material if _unique
298 // and destroy the reference material when the mesh is destroyed
299 unsigned int count = this->SubMeshCount();
300 _material = (_unique && count > 0) ? _material->Clone() : _material;
301
302 for (unsigned int i = 0; i < count; ++i)
303 {
304 SubMeshPtr subMesh = this->SubMeshByIndex(i);
305 subMesh->SetMaterial(_material, false);
306 }
307
308 if (this->material && this->ownsMaterial)
309 this->Scene()->DestroyMaterial(this->material);
310
311 this->ownsMaterial = _unique;
312 this->material = _material;
313 }
314
316 template <class T>
318 {
319 unsigned int count = this->SubMeshCount();
320
321 for (unsigned int i = 0; i < count; ++i)
322 {
323 SubMeshPtr subMesh = this->SubMeshByIndex(i);
324 subMesh->PreRender();
325 }
326
327 T::PreRender();
328 }
329
331 template <class T>
333 {
334 if (!this->Scene())
335 {
336 gzerr << "Cloning a mesh failed because the mesh to be "
337 << "cloned does not belong to a scene.\n";
338 return nullptr;
339 }
340 else if (this->meshDescriptor.meshName.empty())
341 {
342 gzerr << "Cloning a geometry failed because the name of the mesh is "
343 << "missing.\n";
344 return nullptr;
345 }
346
347 auto result = this->Scene()->CreateMesh(this->meshDescriptor);
348 if (result)
349 {
350 if (this->Material())
351 {
352 // this call will set the material for the mesh and its submeshes
353 result->SetMaterial(this->Material());
354 }
355 else
356 {
357 // if the mesh doesn't have a material, clone any existing submesh
358 // materials
359 for (unsigned int i = 0; i < this->SubMeshCount(); ++i)
360 {
361 auto existingSubMeshMaterial = this->SubMeshByIndex(i)->Material();
362 if (existingSubMeshMaterial)
363 result->SubMeshByIndex(i)->SetMaterial(existingSubMeshMaterial);
364 }
365 }
366 }
367
368 return result;
369 }
370
372 template <class T>
374 {
375 return this->meshDescriptor;
376 }
377
379 template <class T>
381 {
382 this->meshDescriptor = _desc;
383 }
384
386 template <class T>
388 {
389 T::Destroy();
390 this->SubMeshes()->DestroyAll();
391 if (this->material && this->ownsMaterial)
392 this->Scene()->DestroyMaterial(this->material);
393 this->material.reset();
394 this->meshDescriptor = MeshDescriptor();
395 }
396
398 // BaseSubMesh
400 template <class T>
404
406 template <class T>
410
412 template <class T>
414 {
415 T::Destroy();
416 if (this->material && this->ownsMaterial)
417 this->Scene()->DestroyMaterial(this->material);
418 this->material.reset();
419 }
420
421
423 template <class T>
424 void BaseSubMesh<T>::SetMaterial(const std::string &_name, bool _unique)
425 {
426 MaterialPtr mat = this->Scene()->Material(_name);
427 if (mat) this->SetMaterial(mat, _unique);
428 }
429
431 template <class T>
432 void BaseSubMesh<T>::SetMaterial(MaterialPtr _material, bool _unique)
433 {
434 _material = (_unique) ? _material->Clone() : _material;
435
436 MaterialPtr origMaterial = this->material;
437 bool origUnique = this->ownsMaterial;
438
439 this->SetMaterialImpl(_material);
440
441 if (origMaterial && origUnique)
442 this->Scene()->DestroyMaterial(origMaterial);
443
444 this->material = _material;
445 this->ownsMaterial = _unique;
446 }
447
449 template <class T>
451 {
452 return this->material;
453 }
454
456 template <class T>
458 {
459 T::PreRender();
460 if (this->Material())
461 this->Material()->PreRender();
462 }
463 }
464 }
465}
466#endif