113    public: rendering::ScenePtr 
Scene() 
const;
 
  135        const sdf::Model &_model, 
Entity _parentId = 0);
 
  143        const sdf::Link &_link, 
Entity _parentId = 0);
 
  155                  const rendering::NodePtr _nodeToFilter)> _filter) 
const;
 
  175        const sdf::Visual &_visual, 
Entity _parentId = 0);
 
  200        const sdf::Joint &_joint, 
Entity _childId = 0,
 
  209        const sdf::Collision &_collision, 
Entity _parentId = 0);
 
  227        std::chrono::steady_clock::time_point _time);
 
  236        const sdf::Actor &_actor, 
const std::string &_name,
 
  263        Entity _id, 
const msgs::ParticleEmitter &_emitter, 
Entity _parentId);
 
  270        const msgs::ParticleEmitter &_emitter);
 
  278        Entity _id, 
const sdf::Projector &_projector, 
Entity _parentId);
 
  288        Entity _parentGazeboId = 0);
 
  317        Entity _id, std::chrono::steady_clock::duration _time) 
const;
 
  327        Entity _id, std::chrono::steady_clock::duration _time) 
const;
 
  339    private: rendering::GeometryPtr LoadGeometry(
const sdf::Geometry &_geom,
 
  345    private: rendering::MaterialPtr LoadMaterial(
 
  346        const sdf::Material &_material);
 
  354        const rendering::VisualPtr &_visual) 
const;
 
  362        const rendering::NodePtr &_node) 
const;
 
  372        bool _makeTransparent);