113 public: rendering::ScenePtr
Scene()
const;
135 const sdf::Model &_model,
Entity _parentId = 0);
143 const sdf::Link &_link,
Entity _parentId = 0);
155 const rendering::NodePtr _nodeToFilter)> _filter)
const;
175 const sdf::Visual &_visual,
Entity _parentId = 0);
200 const sdf::Joint &_joint,
Entity _childId = 0,
209 const sdf::Collision &_collision,
Entity _parentId = 0);
227 std::chrono::steady_clock::time_point _time);
236 const sdf::Actor &_actor,
const std::string &_name,
263 Entity _id,
const msgs::ParticleEmitter &_emitter,
Entity _parentId);
270 const msgs::ParticleEmitter &_emitter);
278 Entity _id,
const sdf::Projector &_projector,
Entity _parentId);
288 Entity _parentGazeboId = 0);
317 Entity _id, std::chrono::steady_clock::duration _time)
const;
327 Entity _id, std::chrono::steady_clock::duration _time)
const;
339 private: rendering::GeometryPtr LoadGeometry(
const sdf::Geometry &_geom,
345 private: rendering::MaterialPtr LoadMaterial(
346 const sdf::Material &_material);
354 const rendering::VisualPtr &_visual)
const;
362 const rendering::NodePtr &_node)
const;
372 bool _makeTransparent);